Windows Media Player 11 SDK IWMPNetwork.receivedPackets (VB and C#)
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IWMPNetwork.receivedPackets (VB and C#)
The receivedPackets property gets the number of packets received.
Property Value
A System.Int32 that is the number of packets received.
Remarks
Each time playback is stopped and restarted, this property is reset to zero. The value is not reset if playback is paused.
Example Code
The following example uses receivedPackets to display the number of packets received. The information is displayed in a label in response to the PlayStateChange Event. The example uses a timer with a 1-second interval to update the display. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
' Create an event handler for the PlayStateChange event. Public Sub player_PlayStateChange(ByVal sender As Object, ByVal e As AxWMPLib._WMPOCXEvents_PlayStateChangeEvent) Handles player.PlayStateChange ' Test whether packets may be arriving. Select Case e.newState ' If WMPPlayState is Stopped, Paused, ScanForward, ScanReverse, Waiting, MediaEnded ' or Transitioning then stop the timer. Case 1 Case 2 Case 4 Case 5 Case 7 Case 8 Case 9 timer.Stop() ' If WMPPlayState is Playing or Buffering then set the timer interval and start the timer. Case Else timer.Interval = 1000 timer.Start() End Select End Sub Public Sub UpdateReceivedPackets(ByVal sender As Object, ByVal e As System.EventArgs) Handles timer.Tick receivedPacketsLabel.Text = ("Packets received: " + player.network.receivedPackets.ToString()) End Sub
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// Add a delegate for the PlayStateChange event. player.PlayStateChange += new AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler(player_PlayStateChange); // Create an event handler for the PlayStateChange event. private void player_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e) { // Test whether packets may be arriving. switch (e.newState) { // If WMPPlayState is Stopped, Paused, ScanForward, ScanReverse, Waiting, MediaEnded // or Transitioning then stop the timer. case 1: case 2: case 4: case 5: case 7: case 8: case 9: timer.Stop(); break; // If WMPPlayState is Playing or Buffering then set the timer interval and start the timer. default: timer.Interval = 1000; timer.Start(); break; } } private void UpdateReceivedPackets(object sender, EventArgs e) { receivedPacketsLabel.Text = ("Packets received: " + player.network.receivedPackets.ToString()); }
Requirements
Version: Windows Media Player 9 Series or later
Namespace: WMPLib
Assembly: Interop.WMPLib.dll (automatically generated by Visual Studio)
See Also
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