Windows Media Player 11 SDK AxWindowsMediaPlayer.PlayStateChange Event (VB and C#)
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AxWindowsMediaPlayer.PlayStateChange Event (VB and C#)
The PlayStateChange event occurs when the play state of the Windows Media Player control changes.
[Visual Basic] Private Sub player_PlayStateChange( sender As Object, e As _WMPOCXEvents_PlayStateChangeEvent ) Handles player.PlayStateChange [C#] private void player_PlayStateChange( object sender, _WMPOCXEvents_PlayStateChangeEvent e )
Event Data
The handler associated with this event is of type AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler. This handler receives an argument of type AxWMPLib._WMPOCXEvents_PlayStateChangeEvent, which contains the following property related to this event.
Property | Description |
newState | System.Int32
Specifies the new state. |
Remarks
Windows Media Player states are not guaranteed to occur in any particular order. Furthermore, not every state necessarily occurs during a sequence of events. You should not write code that relies upon state order.
Example Code
The following example demonstrates an event handler for the PlayStateChange Event that displays the current play state in a label. The AxWMPLib.AxWindowsMediaPlayer object is represented by the variable named player.
[Visual Basic]
Public Sub player_PlayStateChange(ByVal sender As Object, ByVal e As AxWMPLib._WMPOCXEvents_PlayStateChangeEvent) Handles player.PlayStateChange ' Test the current state of the player, display a message for each state. Select Case e.newState Case 0 ' Undefined currentStateLabel.Text = "Undefined" Case 1 ' Stopped currentStateLabel.Text = "Stopped" Case 2 ' Paused currentStateLabel.Text = "Paused" Case 3 ' Playing currentStateLabel.Text = "Playing" Case 4 ' ScanForward currentStateLabel.Text = "ScanForward" Case 5 ' ScanReverse currentStateLabel.Text = "ScanReverse" Case 6 ' Buffering currentStateLabel.Text = "Buffering" Case 7 ' Waiting currentStateLabel.Text = "Waiting" Case 8 ' MediaEnded currentStateLabel.Text = "MediaEnded" Case 9 ' Transitioning currentStateLabel.Text = "Transitioning" Case 10 ' Ready currentStateLabel.Text = "Ready" Case 11 ' Reconnecting currentStateLabel.Text = "Reconnecting" Case 12 ' Last currentStateLabel.Text = "Last" Case Else currentStateLabel.Text = ("Unknown State: " + e.newState.ToString()) End Select End Sub
FakePre-a3b9c0c52658404681604504b2008830-325afe119c8e4b108ae128bb99f19a75
// Add a delegate for the PlayStateChange event. player.PlayStateChange += new AxWMPLib._WMPOCXEvents_PlayStateChangeEventHandler(player_PlayStateChange); private void player_PlayStateChange(object sender, AxWMPLib._WMPOCXEvents_PlayStateChangeEvent e) { // Test the current state of the player and display a message for each state. switch (e.newState) { case 0: // Undefined currentStateLabel.Text = "Undefined"; break; case 1: // Stopped currentStateLabel.Text = "Stopped"; break; case 2: // Paused currentStateLabel.Text = "Paused"; break; case 3: // Playing currentStateLabel.Text = "Playing"; break; case 4: // ScanForward currentStateLabel.Text = "ScanForward"; break; case 5: // ScanReverse currentStateLabel.Text = "ScanReverse"; break; case 6: // Buffering currentStateLabel.Text = "Buffering"; break; case 7: // Waiting currentStateLabel.Text = "Waiting"; break; case 8: // MediaEnded currentStateLabel.Text = "MediaEnded"; break; case 9: // Transitioning currentStateLabel.Text = "Transitioning"; break; case 10: // Ready currentStateLabel.Text = "Ready"; break; case 11: // Reconnecting currentStateLabel.Text = "Reconnecting"; break; case 12: // Last currentStateLabel.Text = "Last"; break; default: currentStateLabel.Text = ("Unknown State: " + e.newState.ToString()); break; } }
Requirements
Version: Windows Media Player 9 Series or later
Namespace: AxWMPLib
Assembly: AxInterop.WMPLib.dll (automatically generated by Visual Studio)
See Also
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