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D3DMVTXPCAPS Values

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

The following table shows values that are used in the VertexProcessingCaps member of the D3DMCAPS structure to describe the device's capabilities for transforming vertices.

Value Description

D3DMVTXPCAPS_TEXGEN

Indicates that the device is capable of generating texture coordinates.

D3DMVTXPCAPS_MATERIALSOURCE

Indicates that the device is capable of multiplexing material inputs into the lighting equations.

D3DMVTXPCAPS_DIRECTIONALLIGHTS

Indicates that the device supports directional lights.

D3DMVTXPCAPS_POSITIONALLIGHTS

Indicates that the device supports point lights.

D3DMVTXPCAPS_LOCALVIEWER

Indicates that the device supports the local viewer option for computing specular highlights. This corresponds to the D3DMRS_LOCALVIEWER render state (see D3DMRENDERSTATETYPE).

D3DMVTXPCAPS_CLIPSTATUS

Indicates that the device supports IDirect3DMobileDevice::GetInfo extensions for calls to IDirect3DMobileDevice::GetClipStatus.

Requirements

Header d3dmcaps.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Capability Bits
Direct3D Mobile Macros