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D3DMINDEXBUFFER_DESC

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure contains data to describe an index buffer.

Syntax

typedef struct _D3DMINDEXBUFFER_DESC {
  D3DMFORMAT       Format;
  D3DMRESOURCETYPE Type;
  ULONG            Usage;
  D3DMPOOL         Pool;
  UINT             Size;
} D3DMINDEXBUFFER_DESC;

Members

  • Format
    A D3DMFORMAT enumeration value describing the pixel format of the data in the resource. This member identifies whether the index buffer takes 16 or 32-bit offsets.
  • Type
    A D3DMRESOURCETYPE enumeration value identifying the type of resource; in this case, D3DMRTYPE_INDEXBUFFER, an index buffer.
  • Usage
    A ULONG value representing a bit mask defining how the application should use the index buffer. These bits can be hints to the driver to allow it to optimize resource allocations best suited to the index buffer's use.
  • Pool
    A D3DMPOOL value identifying the memory pool that the index buffer is allocated from.
  • Size
    A UINT value representing the number of bytes allocated for the index buffer.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Structures