D3DMCMPFUNC

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This enumeration provides values that identify comparison functions for various render states. For more information, see D3DMRENDERSTATETYPE.

Syntax

typedef enum _D3DMCMPFUNC {
  D3DMCMP_NEVER        = 1,
  D3DMCMP_LESS         = 2,
  D3DMCMP_EQUAL        = 3,
  D3DMCMP_LESSEQUAL    = 4,
  D3DMCMP_GREATER      = 5,
  D3DMCMP_NOTEQUAL     = 6,
  D3DMCMP_GREATEREQUAL = 7,
  D3DMCMP_ALWAYS       = 8,
  D3DMCMP_FORCE_ULONG  = 0x7fffffff,
} D3DMCMPFUNC;

Elements

  • D3DMCMP_NEVER
    The comparison is always FALSE.
  • D3DMCMP_LESS
    The comparison is TRUE if the input value is less than the reference value.
  • D3DMCMP_EQUAL
    The comparison is TRUE if the input value and reference value are equal.
  • D3DMCMP_LESSEQUAL
    The comparison is TRUE if the input value is less than or equal to the reference value.
  • D3DMCMP_GREATER
    The comparison is TRUE if the input value is greater than the reference value.
  • D3DMCMP_NOTEQUAL
    The comparison is TRUE if the input value is not equal to the reference value.
  • D3DMCMP_GREATEREQUAL
    The comparison is TRUE if the input value is greater than or equal to the reference value.
  • D3DMCMP_ALWAYS
    The comparison is always TRUE.
  • D3DMCMP_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Remarks

Values from this enumeration are used in the D3DMRS_ZFUNC render state.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Enumerations
D3DMRENDERSTATETYPE

Concepts

Depth Buffering