User Interface
A version of this page is also available for
4/8/2010
The User Interface consists of ways that a user can interact with their device and its applications.
In This Section
- Accessibility
Provides information on making your software usable and accessible to a wide range of users, including those with disabilities. The Accessibility functionality in Windows Embedded CE includes options that allow persons with disabilities to use computers more easily.
- Keyboard
Describes the keyboard support provided by Windows Embedded CE.
- Mouse
Provides information on the use of a mouse in a Windows Embedded CE-based device.
- Software-based Input Panel
Provides information on the Software-based Input Panel which enables target devices that do not have a keyboard to simulate keyboard input by using an input method (IM).
- Touch
Provides information on interacting with a Windows Embedded CE-based application by using a stylus and a touch screen. The stylus and the touch screen provide a direct and intuitive alternative to a mouse.
- Hardware Design Guidelines for Windows Mobile Devices
Discusses hardware design decisions that should be weighed in order to create a usable, durable and well-loved device.
- Soft Keys
Describes the soft keys and virtual keys enabled by Windows Mobile.
- Windows Mobile Ink
Provides information about the Windows Mobile Ink API.
Related Sections
- Graphics, Windowing and Events (GWES)
Provides information about the interface between the user, your application, and the operating system (OS). GWES incorporates the Microsoft Win32® application programming interface (API), user interface (UI), and graphics device interface (GDI) libraries.