Share via


How to: Hold Object Reference in Unmanaged Memory

 

The new home for Visual Studio documentation is Visual Studio 2017 Documentation on docs.microsoft.com.

The latest version of this topic can be found at How to: Hold Object Reference in Unmanaged Memory.

You can use gcroot.h, which wraps GCHandle, to hold a CLR object reference in unmanaged memory. Alternatively, you can use GCHandle directly.

Example

// hold_object_reference.cpp  
// compile with: /clr  
#include "gcroot.h"  
using namespace System;  
  
#pragma managed  
class StringWrapper {  
  
private:  
   gcroot<String ^ > x;  
  
public:  
   StringWrapper() {  
      String ^ str = gcnew String("ManagedString");  
      x = str;  
   }  
  
   void PrintString() {  
      String ^ targetStr = x;  
      Console::WriteLine("StringWrapper::x == {0}", targetStr);  
   }  
};  
#pragma unmanaged  
int main() {  
   StringWrapper s;  
   s.PrintString();  
}  
StringWrapper::x == ManagedString  

Example

GCHandle gives you a means to hold a managed object reference in unmanaged memory. You use the Alloc method to create an opaque handle to a managed object and Free to release it. Also, the Target method allows you to obtain the object reference back from the handle in managed code.

// hold_object_reference_2.cpp  
// compile with: /clr  
using namespace System;  
using namespace System::Runtime::InteropServices;  
  
#pragma managed  
class StringWrapper {  
   IntPtr m_handle;  
public:  
   StringWrapper() {  
      String ^ str = gcnew String("ManagedString");  
      m_handle = static_cast<IntPtr>(GCHandle::Alloc(str));  
   }  
   ~StringWrapper() {  
      static_cast<GCHandle>(m_handle).Free();  
   }  
  
   void PrintString() {  
      String ^ targetStr = safe_cast< String ^ >(static_cast<GCHandle>(m_handle).Target);  
      Console::WriteLine("StringWrapper::m_handle == {0}", targetStr);  
   }  
};  
  
#pragma unmanaged  
int main() {  
   StringWrapper s;   
   s.PrintString();  
}  
StringWrapper::m_handle == ManagedString  

See Also

Using C++ Interop (Implicit PInvoke)