ID3DXPMesh::TrimByVertices
NOTE: The ID3DXPMesh and ID3DXSPMesh interfaces are now obsolete and will be removed in a future release.
ID3DXPMesh::TrimByVertices
Modifies the minimum and maximum level of detail (LOD) of an ID3DXPMesh object.
HRESULT TrimByVertices( DWORD NewVerticesMin, DWORD NewVerticessMax, DWORD * rgiFaceRemap, DWORD * rgiVertRemap );
Parameters
- NewVerticesMin
[in] New minimum number of vertices. This parameter must be between current minimum and maximum number of vertices. - NewVerticessMax
[in] New maximum number of vertices. This parameter must be between current minimum and maximum number of vertices. - rgiFaceRemap
[out] Returns one DWORD per face that contains face remap information. - rgiVertRemap
[out] Returns one DWORD per vertex that contains vertex remap information.
Return Values
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, E_OUTOFMEMORY.
Requirements
Header: Declared in D3DX9Mesh.h.
Library: Use D3dx9.lib.