SimplificationMesh.CloneProgressiveMesh(MeshFlags,VertexElement[],Device) Method (Microsoft.DirectX.Direct3D)
Clones a progressive mesh object.
Definition
Visual Basic Public Function CloneProgressiveMesh( _
ByVal options As MeshFlags, _
ByVal declaration() As VertexElement, _
ByVal device As Device _
) As ProgressiveMeshC# public ProgressiveMesh CloneProgressiveMesh(
MeshFlags options,
VertexElement[] declaration,
Device device
);C++ public:
ProgressiveMesh^ CloneProgressiveMesh(
MeshFlags options,
array<VertexElement>^ declaration,
Device^ device
);JScript public function CloneProgressiveMesh(
options : MeshFlags,
declaration : VertexElement[],
device : Device
) : ProgressiveMesh;
Parameters
options Microsoft.DirectX.Direct3D.MeshFlags
Mesh creation options, indicated by one or more MeshFlags flags (excepting the Simplify* and Optimize* flags).declaration Microsoft.DirectX.Direct3D.VertexElement[]
Vertex data, defined with an array of VertexElement structures. This parameter must map directly to a flexible vertex format (FVF).device Microsoft.DirectX.Direct3D.Device
The Device object associated with the mesh.
Return Value
Microsoft.DirectX.Direct3D.ProgressiveMesh
A ProgressiveMesh object that represents the cloned progressive mesh.
Remarks
Exceptions
The method call is invalid. For example, a method's parameter might contain an invalid value.
Attribute sort is not supported as an optimization technique.
Microsoft Direct3D could not allocate sufficient memory to complete the call.