<LcdDisplay> TagĀ 

Specifies and configures the object used to manage the liquid crystal display (LCD).

Syntax

<LcdDisplay id="LcdDisplayID">
      Fully qualified object name (when used in the Types tag)
      
  </LcdDisplay>

Parameters

  • id
    A string that contains a unique identifier (ID) for the LCD. This attribute is available only when the <LcdDisplay> tag is used in the <Emulator> tag.

Remarks

You can use this tag in either the <Emulator> tag or the <Types> tag. If you use it in the <Types> tag, you must specify the fully qualified name of the object that manages the LCD. If you want to use the LCD manager provided with the emulator, this tag should contain the name Microsoft.SPOT.Emulator.Lcd.SimpleLcdDisplay.

When used in the <Emulator> tag, the <LcdDisplay> tag does not contain an object name. Instead, it contains configuration information for the LCD.

Occurs in
<Emulator>
<Types>
Contains Comments
<BitsPerPixel> To contain this tag, the <LcdDisplay> tag must be used inside the <Emulator> tag.
<Height> To contain this tag, the <LcdDisplay> tag must be used inside the <Emulator> tag.
<Width> To contain this tag, the <LcdDisplay> tag must be used inside the <Emulator> tag.
Fully qualified object name To contain this tag, the <LcdDisplay> tag must be used inside the <Types> tag.

Version Information

Available in .NET Micro Framework version 2.0

See Also

Reference

Emulator XML References