lock Statement (C# Reference)
The lock keyword marks a statement block as a critical section by obtaining the mutual-exclusion lock for a given object, executing a statement, and then releasing the lock. This statement takes the following form:
Object thisLock = new Object();
lock (thisLock)
{
// Critical code section
}
For more information, see Thread Synchronization (C# Programming Guide).
Remarks
lock ensures that one thread does not enter a critical section of code while another thread is in the critical section. If another thread attempts to enter a locked code, it will wait, block, until the object is released.
The section Threading (C# Programming Guide) discusses threading.
lock calls Enter at the beginning of the block and Exit at the end of the block.
In general, avoid locking on a public type, or instances beyond your code's control. The common constructs lock (this)
, lock (typeof (MyType))
, and lock ("myLock")
violate this guideline:
lock (this)
is a problem if the instance can be accessed publicly.lock (typeof (MyType))
is a problem ifMyType
is publicly accessible.lock(“myLock”)
is a problem since any other code in the process using the same string, will share the same lock.
Best practice is to define a private object to lock on, or a private shared object variable to protect data common to all instances.
Example
The following sample shows a simple use of threads in C#.
// statements_lock.cs
using System;
using System.Threading;
class ThreadTest
{
public void RunMe()
{
Console.WriteLine("RunMe called");
}
static void Main()
{
ThreadTest b = new ThreadTest();
Thread t = new Thread(b.RunMe);
t.Start();
}
}
Output
RunMe called
The following sample uses threads and lock. As long as the lock statement is present, the statement block is a critical section and balance
will never become a negative number.
// statements_lock2.cs
using System;
using System.Threading;
class Account
{
private Object thisLock = new Object();
int balance;
Random r = new Random();
public Account(int initial)
{
balance = initial;
}
int Withdraw(int amount)
{
// This condition will never be true unless the lock statement
// is commented out:
if (balance < 0)
{
throw new Exception("Negative Balance");
}
// Comment out the next line to see the effect of leaving out
// the lock keyword:
lock(thisLock)
{
if (balance >= amount)
{
Console.WriteLine("Balance before Withdrawal : " + balance);
Console.WriteLine("Amount to Withdraw : -" + amount);
balance = balance - amount;
Console.WriteLine("Balance after Withdrawal : " + balance);
return amount;
}
else
{
return 0; // transaction rejected
}
}
}
public void DoTransactions()
{
for (int i = 0; i < 100; i++)
{
Withdraw(r.Next(1, 100));
}
}
}
class Test
{
static void Main()
{
Thread[] threads = new Thread[10];
Account acc = new Account(1000);
for (int i = 0; i < 10; i++)
{
Thread t = new Thread(new ThreadStart(acc.DoTransactions));
threads[i] = t;
}
for (int i = 0; i < 10; i++)
{
threads[i].Start();
}
}
}
C# Language Specification
For more information, see the following sections in the C# Language Specification:
5.3.3.18 Lock statements
8.12 The lock statement
See Also
Tasks
Monitor Synchronization Technology Sample
Wait Synchronization Technology Sample
Reference
Threading (C# Programming Guide)
C# Keywords
Statement Types (C# Reference)
MethodImplAttributes Enumeration
Thread Synchronization (C# Programming Guide)
Mutex
Concepts
C# Programming Guide
Monitors
Interlocked Operations
AutoResetEvent