Sample: SDK.Whiskey.cpp
//Copyright (c) Microsoft Corporation. All rights reserved. // SDK.Whiskey.cpp // Set up gauge header char whiskey_gauge_name[] = GAUGE_NAME; extern PELEMENT_HEADER whiskey_list; extern MOUSERECT whiskey_mouse_rect[]; GAUGE_HEADER_FS700(GAUGE_W, whiskey_gauge_name, &whiskey;_list, \ whiskey_mouse_rect, 0, 0, 0, 0); ///////////////////////////////////////////////////////////////////////////// FAILURE_RECORD whiskey_fail[] = { {FAIL_GAUGE_MAGNETIC_COMPASS, FAIL_ACTION_FREEZE}, {FAIL_NONE, FAIL_ACTION_NONE} }; ///////////////////////////////////////////////////////////////////////////// FLOAT64 FSAPI whiskey_moving_card_x_cb( PELEMENT_MOVING_IMAGE pelement ) { FLOAT64 val = 360.0 - pelement->source_var_x.var_value.n; if( val >= 0 && val <= 360 ) return val; else return 0; } FLOAT64 FSAPI whiskey_moving_card_y_cb( PELEMENT_MOVING_IMAGE pelement ) { return 1.0; } MAKE_MOVING ( whiskey_moving_card, BMP_COMPASS_SMALL_CARD, NULL, whiskey_fail, IMAGE_USE_ERASE | IMAGE_USE_TRANSPARENCY, 0, 22,41, WHISKEY_COMPASS_DEGREES, whiskey_moving_card_x_cb, 0, 360, MODULE_VAR_NONE, whiskey_moving_card_y_cb, 0, 0 ) PELEMENT_HEADER whiskey_moving_card_list[2] = { &whiskey;_moving_card.header, NULL }; MAKE_STATIC ( whiskey_background, BMP_COMPASS_SMALL_BACKGROUND, &whiskey;_moving_card_list, NULL, IMAGE_USE_TRANSPARENCY, 0, 0,0 ) PELEMENT_HEADER whiskey_list = &whiskey;_background.header; ///////////////////////////////////////////////////////////////////////////// MOUSE_BEGIN( whiskey_mouse_rect, HELPID_GAUGE_WHISKEY_COMPASS, 0, 0 ) MOUSE_END ///////////////////////////////////////////////////////////////////////////// #undef GAUGE_NAME #undef GAUGEHDR_VAR_NAME #undef GAUGE_W |