DXGK_POWER_P_COMPONENT structure
[This documentation is preliminary and is subject to change.]
Specifies the P-states that a GPU node supports.
Syntax
typedef struct _DXGK_POWER_P_COMPONENT {
ULONG StateCount;
DXGK_POWER_P_STATE States[DXGK_MAX_P_STATES];
DXGK_POWER_COMPONENT_P_FLAGS Flags;
} DXGK_POWER_P_COMPONENT;
Members
StateCount
The number of P-states that the GPU node supports, up to a maximum value of DXGK_MAX_P_STATES (a value of 32). Each P-state, specified in the States member, corresponds to a different processor clock rate and voltage.States
The speed of a GPU node to handle standard graphics workloads, specified by the DXGK_POWER_P_STATE structure.Flags
Reserved for system use. Do not use in your driver.
Remarks
For more info on how to manage P-states, see Power management using P-states.
For more information on GPU nodes, see Enumerating GPU engine capabilities.
Requirements
Minimum supported client |
Windows 8.1 Preview |
Minimum supported server |
Windows Server 2012 R2 Preview |
Header |
D3dkmddi.h (include D3dkmddi.h) |
See also
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Build date: 6/19/2013