Device.SetStreamSource Method
Binds a vertex buffer to a device data stream.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub SetStreamSource ( _
streamNumber As Integer, _
streamData As VertexBuffer, _
stride As Integer _
)
'Usage
Dim instance As Device
Dim streamNumber As Integer
Dim streamData As VertexBuffer
Dim stride As Integer
instance.SetStreamSource(streamNumber, streamData, stride)
public void SetStreamSource (
int streamNumber,
VertexBuffer streamData,
int stride
)
public:
void SetStreamSource (
int streamNumber,
VertexBuffer^ streamData,
int stride
)
public void SetStreamSource (
int streamNumber,
VertexBuffer streamData,
int stride
)
public function SetStreamSource (
streamNumber : int,
streamData : VertexBuffer,
stride : int
)
Parameters
- streamNumber
A data stream in the range of 0 to the maximum number of streams minus 1.
- streamData
A pointer to a VertexBuffer class that represents the vertex buffer to bind to the specified data stream.
- stride
An offset from the beginning of the stream to the beginning of the vertex data, in bytes.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a parameter might contain an invalid value. |
Remarks
When you use a flexible vertex format (FVF), which describes the layout of data in a vertex buffer, the stride of the vertex stream must match the vertex size as computed from the FVF.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Device Class
Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace