LightFixed.Attenuation0 Property
Gets or sets a value that specifies how light intensity changes over distance.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Property Attenuation0 As Single
'Usage
Dim instance As LightFixed
Dim value As Single
value = instance.Attenuation0
instance.Attenuation0 = value
public float Attenuation0 { get; set; }
public:
property float Attenuation0 {
float get ();
void set (float value);
}
/** @property */
public float get_Attenuation0 ()
/** @property */
public void set_Attenuation0 (float value)
public function get Attenuation0 () : float
public function set Attenuation0 (value : float)
Property Value
The value that specifies how light intensity changes over distance.
Exceptions
Exception type | Condition |
---|---|
The property value is invalid. |
Remarks
Attenuation values are ignored for directional lights. This member represents an attenuation constant. Its valid values range from 0.0 to infinity. For non-directional lights, all three attenuation values should not be set to 0.0 simultaneously.
This property accommodates fixed-point math operations.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
LightFixed Class
LightFixed Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace