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Sprite.Begin Method

Prepares a device for drawing sprites.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Sub Begin ( _
    flags As SpriteFlags _
)
'Usage
Dim instance As Sprite
Dim flags As SpriteFlags

instance.Begin(flags)
public void Begin (
    SpriteFlags flags
)
public:
void Begin (
    SpriteFlags flags
)
public void Begin (
    SpriteFlags flags
)
public function Begin (
    flags : SpriteFlags
)

Parameters

  • flags
    Combination of zero or more values from SpriteFlags that describe sprite rendering options.

Exceptions

Exception type Condition

InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

OutOfMemoryException

Direct3D could not allocate sufficient memory to complete the call.

Remarks

This method must be called from inside of a BeginScene and EndScene pair of a Device.

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace