Sprite.Begin Method
Prepares a device for drawing sprites.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Sub Begin ( _
flags As SpriteFlags _
)
'Usage
Dim instance As Sprite
Dim flags As SpriteFlags
instance.Begin(flags)
public void Begin (
SpriteFlags flags
)
public:
void Begin (
SpriteFlags flags
)
public void Begin (
SpriteFlags flags
)
public function Begin (
flags : SpriteFlags
)
Parameters
- flags
Combination of zero or more values from SpriteFlags that describe sprite rendering options.
Exceptions
Exception type | Condition |
---|---|
The method call is invalid. For example, a method's parameter may contain an invalid value. |
|
Direct3D could not allocate sufficient memory to complete the call. |
Remarks
This method must be called from inside of a BeginScene and EndScene pair of a Device.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Sprite Class
Sprite Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace