TextureCaps.SupportsMipMap Property
Specifies whether the device supports mipmapped textures.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public ReadOnly Property SupportsMipMap As Boolean
'Usage
Dim instance As TextureCaps
Dim value As Boolean
value = instance.SupportsMipMap
public bool SupportsMipMap { get; }
public:
property bool SupportsMipMap {
bool get ();
}
/** @property */
public boolean get_SupportsMipMap ()
public function get SupportsMipMap () : boolean
Property Value
true if the device supports mipmapped textures; otherwise, false.
Remarks
A mipmap is an ordered set of textures representing the same image; with each texture at a progressively lower resolution than the previous one. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away (and gets smaller), lower-resolution images are used.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
TextureCaps Structure
TextureCaps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace