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TextureStateManager.AlphaArgument0 Property

Defines settings for the alpha channel selector operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property AlphaArgument0 As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.AlphaArgument0

instance.AlphaArgument0 = value
public TextureArgument AlphaArgument0 { get; set; }
public:
property TextureArgument AlphaArgument0 {
    TextureArgument get ();
    void set (TextureArgument value);
}
/** @property */
public TextureArgument get_AlphaArgument0 ()

/** @property */
public void set_AlphaArgument0 (TextureArgument value)
public function get AlphaArgument0 () : TextureArgument

public function set AlphaArgument0 (value : TextureArgument)

Property Value

A TextureArgument that represents the current texture arguments.

Remarks

This property is supported if the SupportsMultiplyAdd or SupportsLerp of a TextureOperationCaps capabilities are present. The default argument of TextureArgument is Current. To select a temporary register color for read or write, specify Temp, which is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default argument is (0.0, 0.0, 0.0, 0.0).

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace