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TextureStateManager.AlphaArgument1 Property

Defines the texture-stage state as the first alpha argument for the stage identified by the TextureArgument enumeration.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Property AlphaArgument1 As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument

value = instance.AlphaArgument1

instance.AlphaArgument1 = value
public TextureArgument AlphaArgument1 { get; set; }
public:
property TextureArgument AlphaArgument1 {
    TextureArgument get ();
    void set (TextureArgument value);
}
/** @property */
public TextureArgument get_AlphaArgument1 ()

/** @property */
public void set_AlphaArgument1 (TextureArgument value)
public function get AlphaArgument1 () : TextureArgument

public function set AlphaArgument1 (value : TextureArgument)

Property Value

A TextureArgument that represents the current texture arguments.

Remarks

The default TextureArgument argument is TextureColor. If no texture is set for this stage, the default argument is Diffuse. Specify Temp to select a temporary register color for read or write. Temp is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default value for the register is (0.0, 0.0, 0.0, 0.0).

.NET Framework Security

  • Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see .

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see System Requirements.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace