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Vector3 Structure

Describes and manipulates a vector in three-dimensional (3-D) space.

Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Structure Vector3
'Usage
Dim instance As Vector3
public struct Vector3
public value class Vector3
public final class Vector3 extends ValueType
Not applicable.

Example

The following example demonstrates how to use a Vector3 structure. This example is taken from the Direct3D Mobile Matrices Sample.

' Set up the view matrix. A view matrix can be defined given an eye point,
' a point to lookat, and a direction indicating which way is up. Here, you set
' the eye five units back along the z-axis and up three units, look at the
' origin, and define "up" to be in the y-direction.
device.Transform.View = Matrix.LookAtLH(New Vector3(0.0F, 3.0F, -5.0F), New Vector3(0.0F, 0.0F, 0.0F), New Vector3(0.0F, 1.0F, 0.0F))
// Set up the view matrix. A view matrix can be defined given an eye point,
// a point to look at, and a direction indicating which way is up. Here, you set
// the eye five units back along the z-axis and up three units, look at the
// origin, and define "up" to be in the y-direction.
device.Transform.View = Matrix.LookAtLH(new Vector3(0.0f, 3.0f, -5.0f), new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, 1.0f, 0.0f));

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Vector3 Members
Microsoft.WindowsMobile.DirectX Namespace

Other Resources

Direct3D Programming