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Caps Structure

Represents the capabilities of the hardware exposed through the Direct3D object.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Structure Caps
'Usage
Dim instance As Caps
public struct Caps
public value class Caps
public final class Caps extends ValueType
Not applicable.

Remarks

The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, while the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method. Performance problems can occur if a texture is used and then modified during a scene.

Applications should not lock the back buffer or the z-buffer inside a BeginScene and EndScene pair.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Caps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming