Caps Structure
Represents the capabilities of the hardware exposed through the Direct3D object.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Structure Caps
'Usage
Dim instance As Caps
public struct Caps
public value class Caps
public final class Caps extends ValueType
Not applicable.
Remarks
The MaxTextureBlendStages and MaxSimultaneousTextures members might seem similar, but they contain different information. The MaxTextureBlendStages member contains the total number of texture-blending stages supported by the current device, while the MaxSimultaneousTextures member describes how many of those stages can have textures bound to them by using the SetTexture method. Performance problems can occur if a texture is used and then modified during a scene.
Applications should not lock the back buffer or the z-buffer inside a BeginScene and EndScene pair.
Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Caps Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace