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ClearFlags Enumeration

Specifies the buffer to use when calling the Clear method.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
<FlagsAttribute> _
Public Enumeration ClearFlags
'Usage
Dim instance As ClearFlags
[FlagsAttribute] 
public enum ClearFlags
[FlagsAttribute] 
public enum class ClearFlags
/** @attribute FlagsAttribute() */ 
public enum ClearFlags
FlagsAttribute 
public enum ClearFlags

Members

  Member name Description
Supported by the .NET Compact Framework Stencil Specifies a buffer that contains stencil data. Stencil data is commonly used to mask drawing to particular screen pixels. 
Supported by the .NET Compact Framework Target Specifies a rendering surface. For example, a 3-D renderer writes per-pixel scene data (such as color) to a render target. 
Supported by the .NET Compact Framework ZBuffer Specifies a buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value. 

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming