DepthFormat Enumeration
Defines depth buffer formats.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Enumeration DepthFormat
'Usage
Dim instance As DepthFormat
public enum DepthFormat
public enum class DepthFormat
public enum DepthFormat
public enum DepthFormat
Members
Member name | Description | |
---|---|---|
D15S1 | A 16-bit z-buffer bit depth in which 15 bits are reserved for the depth channel and 1 bit is reserved for the stencil channel. | |
D16 | A 16-bit z-buffer bit depth. | |
D24S8 | A non-lockable format that contains 24 bits of depth (in a 24-bit floating-point format - 20E4) and 8 bits of stencil. | |
D24X4S4 | A 32-bit z-buffer bit depth that uses 24 bits for the depth channel and 4 bits for the stencil channel. | |
D24X8 | A 32-bit z-buffer bit depth that uses 24 bits for the depth channel. | |
D32 | A 32-bit z-buffer bit depth. | |
Unknown | Format is unknown. |
Remarks
All depth-stencil formats indicate no particular bit ordering per pixel. In depth channels, but not stencil channels, the driver is allowed to consume more than the indicated number of bits per depth channel.
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
Microsoft.WindowsMobile.DirectX.Direct3D Namespace