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Device Class

The parent object of all graphical objects in the scene.

Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)

Syntax

'Declaration
Public Class Device
    Implements IDisposable
'Usage
Dim instance As Device
public class Device : IDisposable
public ref class Device : IDisposable
public class Device implements IDisposable
public class Device implements IDisposable
Not applicable.

Remarks

A device performs primitive-based rendering, creates resources, handles system-level variables, and gets and sets palettes.

Example

The following code example creates a device.

Public Class Form1
    Inherits Form
    ' Set global variables for this project.
    Private device As Device = Nothing
    Public Sub New()
        ' Set the initial size and caption of the form.
        Me.ClientSize = New System.Drawing.Size(400, 300)
        Me.Text = "D3D Tutorial 01: CreateDevice"

    End Sub 'New


    Public Function InitializeGraphics() As Boolean
        Try
            ' Set up presentation parameters and create the Direct3D
            ' device.
            Dim presentParams As New PresentParameters()
            presentParams.Windowed = True
            presentParams.SwapEffect = SwapEffect.Discard
            device = New Device(0, DeviceType.Default, Me, CreateFlags.None, presentParams)
            Return True
        Catch
            Return False
        End Try

    End Function
    Private Sub Render()
        If device Is Nothing Then
            Return
        End If
        'Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0F, 0)
        'Begin the scene.
        device.BeginScene()

        'Render scene objects, if desired.
        'End the scene.
        device.EndScene()
        device.Present()

    End Sub
    Protected Overrides Sub OnPaint(ByVal e As System.Windows.Forms.PaintEventArgs)
        ' Render on painting.
        Me.Render()
    End Sub

    Protected Overrides Sub OnKeyPress(ByVal e As System.Windows.Forms.KeyPressEventArgs)
        If Fix(System.Convert.ToByte(e.KeyChar)) = Fix(System.Windows.Forms.Keys.Escape) Then
            ' Handle the ESC key being pressed.
            Me.Close()
        End If

    End Sub

    Shared Sub Main()

        Dim DeviceForm As New Form1()
        Try
            If Not DeviceForm.InitializeGraphics() Then
                ' Initialize Direct3D.
                MsgBox("Could not initialize Direct3D.  This tutorial will exit.")
                Return
            End If
            DeviceForm.Show()

            'While the form is still valid, render and process messages.
            'While DeviceForm.Created
            '    DeviceForm.Render()
            '    Application.DoEvents()
            'End While
        Finally
            DeviceForm.Dispose()
        End Try

    End Sub
End Class
public class CreateDevice : Form
{
    // Set global variables for this project.
    Device device = null;

    public CreateDevice()
    {
        // Set the initial size of the form.
        this.ClientSize = new System.Drawing.Size(400, 300);
        // Set the caption for the form.
        this.Text = "D3D Tutorial 01: CreateDevice";
    }

    public bool InitializeGraphics()
    {
        try
        {
            // Set up presentation parameters and create the 
            // Direct3D device.
            PresentParameters presentParams = new PresentParameters();
            presentParams.Windowed = true;
            presentParams.SwapEffect = SwapEffect.Discard;
            device = new Device(0, DeviceType.Default, this, CreateFlags.None, presentParams);
            return true;
        }
        catch (DirectXException)
        {
            return false;
        }
    }
    private void Render()
    {
        if (device == null)
            return;

        //Clear the backbuffer to a blue color. 
        device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);
        //Begin the scene.
        device.BeginScene();

        // Rendering scene objects, if desired.

        //End the scene.
        device.EndScene();
        device.Present();
    }
    protected override void OnPaint(System.Windows.Forms.PaintEventArgs e)
    {
        // Render on painting.
        this.Render();
    }
    protected override void OnKeyPress(System.Windows.Forms.KeyPressEventArgs e)
    {
        if ((int)(byte)e.KeyChar == (int)System.Windows.Forms.Keys.Escape)
            // Handle the ESC key being pressed.
            this.Close();
    }

    /// <Summary>
    /// The main entry point for the application.
    /// </Summary>
    static void Main()
    {

        using (CreateDevice DeviceForm = new CreateDevice())
        {
            // Initialize Direct3D.
            if (!DeviceForm.InitializeGraphics())
            {
                MessageBox.Show("Could not initialize Direct3D.  This tutorial will exit.");
                return;
            }
            DeviceForm.Show();

            // While the form is still valid, render and process messages.
            // while (DeviceForm.Created)
            //{
                DeviceForm.Render();
                Application.DoEvents();
            //}
        }
    }
}

Inheritance Hierarchy

System.Object
   Microsoft.WindowsMobile.DirectX.Direct3D.BaseMesh
    Microsoft.WindowsMobile.DirectX.Direct3D.Device

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

Platforms

Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Compact Framework

Supported in: 2.0

See Also

Reference

Device Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Direct3D Programming