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Mesh.Optimize Method

Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Overload List

Name Description
Mesh.Optimize (MeshFlags, GraphicsStream) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh, using a GraphicsStream.

Supported by the .NET Compact Framework.
Mesh.Optimize (MeshFlags, Int32[]) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Supported by the .NET Compact Framework.
Mesh.Optimize (MeshFlags, GraphicsStream, Int32[], Int32[], GraphicsStream) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Supported by the .NET Compact Framework.
Mesh.Optimize (MeshFlags, Int32[], Int32[], Int32[], GraphicsStream) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

Supported by the .NET Compact Framework.

See Also

Reference

Mesh Class
Mesh Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace