Mesh.Optimize Method
Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.
Overload List
Name | Description |
---|---|
Mesh.Optimize (MeshFlags, GraphicsStream) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh, using a GraphicsStream. Supported by the .NET Compact Framework. |
Mesh.Optimize (MeshFlags, Int32[]) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. Supported by the .NET Compact Framework. |
Mesh.Optimize (MeshFlags, GraphicsStream, Int32[], Int32[], GraphicsStream) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. Supported by the .NET Compact Framework. |
Mesh.Optimize (MeshFlags, Int32[], Int32[], Int32[], GraphicsStream) | Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh. Supported by the .NET Compact Framework. |
See Also
Reference
Mesh Class
Mesh Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace