TextureStateManager.AlphaArgument0 Property
Defines settings for the alpha channel selector operand for triadic (multiply, add, and linear interpolation) operations identified by the TextureArgument enumeration.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in microsoft.windowsmobile.directx.dll)
Syntax
'Declaration
Public Property AlphaArgument0 As TextureArgument
'Usage
Dim instance As TextureStateManager
Dim value As TextureArgument
value = instance.AlphaArgument0
instance.AlphaArgument0 = value
public TextureArgument AlphaArgument0 { get; set; }
public:
property TextureArgument AlphaArgument0 {
TextureArgument get ();
void set (TextureArgument value);
}
/** @property */
public TextureArgument get_AlphaArgument0 ()
/** @property */
public void set_AlphaArgument0 (TextureArgument value)
public function get AlphaArgument0 () : TextureArgument
public function set AlphaArgument0 (value : TextureArgument)
Not applicable.
Property Value
A TextureArgument that represents the current texture arguments.
Remarks
This property is supported if the SupportsMultiplyAdd or SupportsLerp of a TextureOperationCaps capabilities are present. The default argument of TextureArgument is Current. To select a temporary register color for read or write, specify Temp, which is supported if the SupportsTextureStageStateArgumentTemp device capability of a MiscCaps is present. The default argument is (0.0, 0.0, 0.0, 0.0).
Platforms
Windows CE, Windows Mobile for Pocket PC, Windows Mobile for Smartphone
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Compact Framework
Supported in: 2.0
See Also
Reference
TextureStateManager Class
TextureStateManager Members
Microsoft.WindowsMobile.DirectX.Direct3D Namespace