InkCollector.AutoRedraw Property
Gets or sets a value that specifies whether the InkCollector object repaints the ink when the window is invalidated.
Namespace: Microsoft.Ink
Assembly: Microsoft.Ink (in microsoft.ink.dll)
Syntax
'Declaration
Public Property AutoRedraw As Boolean
'Usage
Dim instance As InkCollector
Dim value As Boolean
value = instance.AutoRedraw
instance.AutoRedraw = value
public bool AutoRedraw { get; set; }
public:
property bool AutoRedraw {
bool get ();
void set (bool value);
}
/** @property */
public boolean get_AutoRedraw ()
/** @property */
public void set_AutoRedraw (boolean value)
public function get AutoRedraw () : boolean
public function set AutoRedraw (value : boolean)
Not applicable.
Property Value
true if the InkCollector object repaints the ink when the window is invalidated; otherwise, false.
Remarks
The value for AutoRedraw specifies whether or not the Ink object currently associated with InkCollector object is automatically redrawn when the window associated with the InkCollector object receives a Paint event. For example, if AutoRedraw is set to true, the ink is automatically redrawn when you minimize the window and then restore it. If set to false, when you minimize the window and restore it, the ink disappears from view.
When AutoRedraw is false, the ink appears while inking unless the DynamicRendering property is false.
When your application is performing custom rendering or when your application is sensitive to painting issues, you can handle the repainting yourself and set the AutoRedraw property to false for the InkPicture control. In that case add a delegate to the underlying control's OnPaintOnPaint event handler to draw the ink yourself or handle the underlying control's Invalidate event to modify the InvalidateEventArgsInvalidateEventArgs object.
Example
This C# example displays strokes in an InkCollector by setting the AutoRedraw property to false, then manually drawing the ink. An InkCollector, theInkCollector
, is attached to a form, Form1
. The Paint event handler checks the size of each stroke. If the stroke is smaller than 300 ink space units, the stroke appears gray.
private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
{
// Check if AutoRedraw is off
if (!theInkCollector.AutoRedraw)
{
// Draw each stroke manually
foreach (Stroke stroke in theInkCollector.Ink.Strokes)
{
// See if this stroke is small
Rectangle strokeBounds = stroke.GetBoundingBox();
if (strokeBounds.Width < 300 && strokeBounds.Height < 300)
{
// Change the drawing color to gray
DrawingAttributes selectedAttributes = stroke.DrawingAttributes.Clone();
selectedAttributes.Color = Color.Gray;
// Draw with these special drawing attributes
theInkCollector.Renderer.Draw(e.Graphics, stroke, selectedAttributes);
}
else
{
// Draw stroke with its own drawing attributes
theInkCollector.Renderer.Draw(e.Graphics, stroke);
}
}
}
}
This Microsoft Visual Basic .NET example displays strokes in an InkCollector by setting the AutoRedraw property to false and then manually drawing the ink. An InkCollector, theInkCollector
, is attached to a form, Form1
. The Paint event handler checks the size of each stroke. If the stroke is smaller than 300 ink space units, the stroke appears gray.
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs)
Handles MyBase.Paint
'Check if AutoRedraw is off
If theInkCollector.AutoRedraw = False Then
'Draw each stroke manually
Dim theStroke As Stroke
For Each theStroke In theInkCollector.Ink.Strokes
'See if this stroke is small
Dim strokeBounds As Rectangle = theStroke.GetBoundingBox()
If strokeBounds.Width < 300 And strokeBounds.Height < 300 Then
'Change the drawing color to gray
Dim selectedAttributes As DrawingAttributes = theStroke.DrawingAttributes.Clone()
selectedAttributes.Color = Color.Gray
'Draw with these special drawing attributes
theInkCollector.Renderer.Draw(e.Graphics, theStroke, selectedAttributes)
Else
'Draw stroke with its own drawing attributes
theInkCollector.Renderer.Draw(e.Graphics, theStroke)
End If
Next
End If
End Sub
Platforms
Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition
The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.
Version Information
.NET Framework
Supported in: 3.0
See Also
Reference
InkCollector Class
InkCollector Members
Microsoft.Ink Namespace
InkCollector.DynamicRendering
Ink
Microsoft.Ink.Renderer.Draw