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ImageNode.Data Property

Gets and sets application defined data for the ImageNode object.

Namespace: System.Windows.Ink
Assembly: IAWinFX (in iawinfx.dll)
XML Namespace:  https://schemas.microsoft.com/winfx/2006/xaml/presentation

Syntax

'Declaration
Public Property Data As Object
'Usage
Dim instance As ImageNode
Dim value As Object

value = instance.Data

instance.Data = value
public Object Data { get; set; }
public:
property Object^ Data {
    Object^ get ();
    void set (Object^ value);
}
/** @property */
public Object get_Data ()

/** @property */
public void set_Data (Object value)
public function get Data () : Object

public function set Data (value : Object)
Not applicable.

Property Value

The application-defined data for the ImageNode object.

Remarks

Use this property to add your own data to the ImageNode object.

Example

The following example adds an ImageNode to an InkAnalyzer, theInkAnalyzer, for an Image, theImage. It sets the location of the ImageNode to the location of the Image and the Data property to the Source property of the Image.

' Add image node
Dim pictureNode As ImageNode = _
    CType(theInkAnalyzer.RootNode.CreateSubNode(ContextNodeType.Image), _
    ImageNode)

' Set the location of the image node
Dim imageTop As Double = InkCanvas.GetTop(theImage)
Dim imageLeft As Double = InkCanvas.GetLeft(theImage)

Dim imageBounds As New Rect(imageLeft, imageTop, theImage.Width, theImage.Height)
pictureNode.SetLocation(New AnalysisRegion(imageBounds))

' Serialize the image to a byte array and set ImageNode.Data to the array.
' theImage.Source is a BitmapImage.
Dim bmp As New BmpBitmapEncoder()
bmp.Frames.Add(BitmapFrame.Create(CType(theImage.Source, BitmapImage)))
Dim stream As New System.IO.MemoryStream()
Try
    bmp.Save(stream)
    pictureNode.Data = stream.ToArray()
Finally
    stream.Dispose()
End Try
// Add image node
ImageNode pictureNode = (ImageNode)
    theInkAnalyzer.RootNode.CreateSubNode(ContextNodeType.Image);

// Set the location of the image node
double imageTop = InkCanvas.GetTop(theImage);
double imageLeft = InkCanvas.GetLeft(theImage);

Rect imageBounds = new Rect(imageLeft, imageTop, theImage.Width, theImage.Height);
pictureNode.SetLocation(new AnalysisRegion(imageBounds));

// Serialize the image to a byte array and set ImageNode.Data to the array.
// theImage.Source is a BitmapImage.
BmpBitmapEncoder bmp = new BmpBitmapEncoder();
bmp.Frames.Add(BitmapFrame.Create((BitmapImage)theImage.Source));
using (System.IO.MemoryStream stream = new System.IO.MemoryStream())
{
    bmp.Save(stream);
    pictureNode.Data = stream.ToArray();
}

Platforms

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

Version Information

.NET Framework

Supported in: 3.0

See Also

Reference

ImageNode Class
ImageNode Members
System.Windows.Ink Namespace