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ClearFlags Enumeration

Specifies the buffer to use when calling the Clear method.

This enumeration has a FlagsAttribute attribute that allows a bitwise combination of its member values.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
<FlagsAttribute> _
Public Enumeration ClearFlags
'Usage
Dim instance As ClearFlags
[FlagsAttribute]
public enum ClearFlags
[FlagsAttribute]
public enum class ClearFlags
public enum ClearFlags

Members

Member name Description
Supported by the .NET Compact Framework Target Specifies a rendering surface. For example, a 3-D renderer writes per-pixel scene data (such as color) to a render target.
Supported by the .NET Compact Framework ZBuffer Specifies a buffer that stores a depth value for each pixel in a scene. Pixels with a small z-value overwrite pixels with a large z-value.
Supported by the .NET Compact Framework Stencil Specifies a buffer that contains stencil data. Stencil data is commonly used to mask drawing to particular screen pixels.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework