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Device.GetStreamSource Method

Gets a vertex buffer bound to the specified data stream.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function GetStreamSource ( _
    streamNumber As Integer, _
    <OutAttribute> ByRef stride As Integer _
) As VertexBuffer
'Usage
Dim instance As Device 
Dim streamNumber As Integer 
Dim stride As Integer 
Dim returnValue As VertexBuffer 

returnValue = instance.GetStreamSource(streamNumber, _
    stride)
public VertexBuffer GetStreamSource(
    int streamNumber,
    out int stride
)
public:
VertexBuffer^ GetStreamSource(
    int streamNumber, 
    [OutAttribute] int% stride
)
public function GetStreamSource(
    streamNumber : int, 
    stride : int
) : VertexBuffer

Parameters

  • stride
    Type: System.Int32%

    The size, in bytes, of a single vertex.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.VertexBuffer
A VertexBuffer associated with the specified streamNumber.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

Remarks

A stream is a uniform array of component data in which each component consists of one or more elements that represent a single entity such as position, normal, or color.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace