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Device.GetTexture Method

Gets a texture assigned to a stage for a device.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function GetTexture ( _
    stage As Integer _
) As BaseTexture
'Usage
Dim instance As Device 
Dim stage As Integer 
Dim returnValue As BaseTexture 

returnValue = instance.GetTexture(stage)
public BaseTexture GetTexture(
    int stage
)
public:
BaseTexture^ GetTexture(
    int stage
)
public function GetTexture(
    stage : int
) : BaseTexture

Parameters

  • stage
    Type: System.Int32

    Stage identifier of the texture to retrieve. Stage identifiers are zero-based.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
A BaseTexture object that represents the returned texture.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

Remarks

A texture is a rectangular array of pixels applied to a visual object.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace