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Mesh.Optimize Method

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Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.

Overload List

  Name Description
Public methodSupported by the .NET Compact Framework Optimize(MeshFlags, GraphicsStream) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh, using a GraphicsStream.
Public methodSupported by the .NET Compact Framework Optimize(MeshFlags, array<Int32[]) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.
Public methodSupported by the .NET Compact Framework Optimize(MeshFlags, GraphicsStream, array<Int32[]%, array<Int32[]%, GraphicsStream%) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.
Public methodSupported by the .NET Compact Framework Optimize(MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%) Controls the reordering of mesh faces and vertices to optimize performance and generate an output mesh.

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See Also

Reference

Mesh Class

Mesh Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace