Mesh.OptimizeInPlace Method
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Controls the reordering of mesh faces and vertices to optimize performance.
This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.
Overload List
Name | Description | |
---|---|---|
OptimizeInPlace(MeshFlags, GraphicsStream) | Controls the reordering of mesh faces and vertices to optimize performance. | |
OptimizeInPlace(MeshFlags, array<Int32[]) | Controls the reordering of mesh faces and vertices to optimize performance. | |
OptimizeInPlace(MeshFlags, GraphicsStream, array<Int32[]%, array<Int32[]%, GraphicsStream%) | Controls the reordering of mesh faces and vertices to optimize performance. | |
OptimizeInPlace(MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%) | Controls the reordering of mesh faces and vertices to optimize performance. |
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