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Mesh.OptimizeInPlace Method

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Controls the reordering of mesh faces and vertices to optimize performance.

This member is overloaded. For complete information about this member, including syntax, usage, and examples, click a name in the overload list.

Overload List

  Name Description
Public methodSupported by the .NET Compact Framework OptimizeInPlace(MeshFlags, GraphicsStream) Controls the reordering of mesh faces and vertices to optimize performance.
Public methodSupported by the .NET Compact Framework OptimizeInPlace(MeshFlags, array<Int32[]) Controls the reordering of mesh faces and vertices to optimize performance.
Public methodSupported by the .NET Compact Framework OptimizeInPlace(MeshFlags, GraphicsStream, array<Int32[]%, array<Int32[]%, GraphicsStream%) Controls the reordering of mesh faces and vertices to optimize performance.
Public methodSupported by the .NET Compact Framework OptimizeInPlace(MeshFlags, array<Int32[], array<Int32[]%, array<Int32[]%, GraphicsStream%) Controls the reordering of mesh faces and vertices to optimize performance.

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See Also

Reference

Mesh Class

Mesh Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace