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Sprite.SetWorldViewLH Method

Sets the left-handed world-view transform for a sprite.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub SetWorldViewLH ( _
    world As Matrix, _
    view As Matrix _
)
'Usage
Dim instance As Sprite 
Dim world As Matrix 
Dim view As Matrix

instance.SetWorldViewLH(world, view)
public void SetWorldViewLH(
    Matrix world,
    Matrix view
)
public:
void SetWorldViewLH(
    Matrix world, 
    Matrix view
)
public function SetWorldViewLH(
    world : Matrix, 
    view : Matrix
)

Parameters

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

Remarks

You must call this method, or SetWorldViewRH, before billboarding or sorting sprites.

You must also call this method, or SetWorldViewRH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Sprite Class

Sprite Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace