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InkOverlay.Gesture Event

Occurs when an application gesture is recognized.

Namespace:  Microsoft.Ink
Assembly:  Microsoft.Ink (in Microsoft.Ink.dll)

Syntax

'Declaration
Public Event Gesture As InkCollectorGestureEventHandler
'Usage
Dim instance As InkOverlay 
Dim handler As InkCollectorGestureEventHandler 

AddHandler instance.Gesture, handler
public event InkCollectorGestureEventHandler Gesture
public:
 event InkCollectorGestureEventHandler^ Gesture {
    void add (InkCollectorGestureEventHandler^ value);
    void remove (InkCollectorGestureEventHandler^ value);
}
JScript does not support events.

Remarks

For this event to occur, the InkOverlay object must have interest in a set of application gestures. To set the InkOverlay object's interest in a set of gestures, call the SetGestureStatus method.

For a list of specific application gestures, see the ApplicationGesture enumeration type. For more information about application gestures, see Command Input on the Tablet PC and Using Gestures.

The event handler receives an argument of type InkCollectorGestureEventArgs containing data about this event.

When you create an InkCollectorGestureEventHandler delegate, you identify the method that handles the event. To associate the event with your event handler, add an instance of the delegate to the event. The event handler is called whenever the event occurs, unless you remove the delegate.

InkOverlay.CollectionMode property is set to GestureOnly, the timeout between when a user adds a gesture and when the Gesture event occurs is a fixed value that you cannot alter programmatically. Gesture recognition is faster in InkAndGesture mode.

To prevent the collection of ink while in InkAndGesture mode:

To prevent the flow of ink while a user records a gesture, set the DynamicRendering property to false.

In addition to when inserting ink, the Gesture event fires when in select or erase mode. You are responsible for tracking the editing mode and should be aware of the mode before interpreting the event.

Note

To recognize gestures, you must use an object or control that can collect ink.

Note

The InkOverlay object uses the InkCollectorGestureEventHandler delegate to add a gesture event handler.

Examples

The event handler is this example displays application gesture information on a status bar label, statusLabelAppGesture.

Private Sub Event_OnApplicationGesture(ByVal sender As Object, ByVal e As InkCollectorGestureEventArgs)

    ' There might be more than one gesture passed in InkCollectorGestureEventArgs 
    ' The gestures are arranged in order of confidence from most to least 
    ' This event handler is only concerned with the first (most confident) gesture 
    Dim G As Gesture = e.Gestures(0)

    ' we will use the gesture if it has confidence of strong or intermediate 

    If G.Confidence = RecognitionConfidence.Intermediate Or _
    G.Confidence = RecognitionConfidence.Strong Then 

        Select Case G.Id
            Case ApplicationGesture.Left
                statusLabelAppGesture.Text = "Left" 
            Case ApplicationGesture.Right
                statusLabelAppGesture.Text = "Right" 
            Case ApplicationGesture.Up
                statusLabelAppGesture.Text = "Up" 
            Case ApplicationGesture.Down
                statusLabelAppGesture.Text = "Down" 
        End Select 

    End If 
End Sub
void Event_OnApplicationGesture(object sender, InkCollectorGestureEventArgs e)
{
    // There might be more than one gesture passed in InkCollectorGestureEventArgs 
    // The gestures are arranged in order of confidence from most to least 
    // This event handler is only concerned with the first (most confident) gesture
    Gesture G = e.Gestures[0];

    // we will use the gesture if it has confidence of strong or intermediate 

    if (G.Confidence == RecognitionConfidence.Intermediate ||
        G.Confidence == RecognitionConfidence.Strong)
    {

        switch (G.Id)
        {
            case ApplicationGesture.Left:
                statusLabelAppGesture.Text = "Left";
                break;
            case ApplicationGesture.Right:
                statusLabelAppGesture.Text = "Right";
                break;
            case ApplicationGesture.Up:
                statusLabelAppGesture.Text = "Up";
                break;
            case ApplicationGesture.Down:
                statusLabelAppGesture.Text = "Down";
                break;
        }
    }

}

Only application gestures in which you have expressed an interest will fire this event. In this example, the InkOverlay object, mInkOverlay expresses an interest in four gestures of the ApplicationGesture enumeration.

' set InkOverlay interest in the Left, Right, Up, Down gestures
mInkOverlay.SetGestureStatus(ApplicationGesture.Left, True)
mInkOverlay.SetGestureStatus(ApplicationGesture.Right, True)
mInkOverlay.SetGestureStatus(ApplicationGesture.Up, True)
mInkOverlay.SetGestureStatus(ApplicationGesture.Down, True)
// set InkOverlay interest in the Left, Right, Up, Down gestures
mInkOverlay.SetGestureStatus(ApplicationGesture.Left, true);
mInkOverlay.SetGestureStatus(ApplicationGesture.Right, true);
mInkOverlay.SetGestureStatus(ApplicationGesture.Up, true);
mInkOverlay.SetGestureStatus(ApplicationGesture.Down, true);

Prior to collection of ink and gestures, the InkOverlay object, mInkOverlay registers the event handler.

' register the Gesture event handler 
AddHandler mInkOverlay.Gesture, New InkCollectorGestureEventHandler(AddressOf Event_OnApplicationGesture)
// register the Gesture event handler
mInkOverlay.Gesture += new InkCollectorGestureEventHandler(Event_OnApplicationGesture);

Platforms

Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Framework

Supported in: 3.0

See Also

Reference

InkOverlay Class

InkOverlay Members

Microsoft.Ink Namespace

ApplicationGesture

InkCollectorGestureEventArgs

InkOverlay.SetGestureStatus