Ink.Dirty Property
Gets or sets the value that indicates whether an Ink object has been modified since the last time the ink was saved.
Namespace: Microsoft.Ink
Assembly: Microsoft.Ink (in Microsoft.Ink.dll)
Syntax
'Declaration
Public Property Dirty As Boolean
'Usage
Dim instance As Ink
Dim value As Boolean
value = instance.Dirty
instance.Dirty = value
public bool Dirty { get; set; }
public:
property bool Dirty {
bool get ();
void set (bool value);
}
public function get Dirty () : boolean
public function set Dirty (value : boolean)
Property Value
Type: System.Boolean
true if the Ink has been modified since the last time the Ink was saved; otherwise, false.
Remarks
After ink is saved, the Dirty property is automatically cleared and the value of this property is set to false. To save an Ink object, call the Save method.
Examples
In this example, the Dirty property is examined. If true, the Ink object of an InkOverlay object is saved to a file in the default InkSerializedFormat (ISF). An ExtendedProperty is added to the Ink object to track the time that the ink was saved.
Try
If mInkOverlay.Ink.Dirty Then
' TIME_GUID is a class level string set via GUID generator
Dim timeGuid As Guid = New Guid(TIME_GUID)
mInkOverlay.Ink.ExtendedProperties.Add(timeGuid, DateTime.Now)
' FILE_NAME is a class level const
Using FS As FileStream = New FileStream(FILE_NAME, FileMode.Create)
Dim isf As Byte() = mInkOverlay.Ink.Save()
FS.Write(isf, 0, isf.Length)
End Using
End If
Catch
' handle or rethrow
End Try
try
{
if (mInkOverlay.Ink.Dirty)
{
// TIME_GUID is a class level string set via GUID generator
Guid timeGuid = new Guid(TIME_GUID);
mInkOverlay.Ink.ExtendedProperties.Add(timeGuid, DateTime.Now);
// FILE_NAME is a class level const
using (FileStream FS = new FileStream(FILE_NAME, FileMode.Create))
{
byte[] isf = mInkOverlay.Ink.Save();
FS.Write(isf, 0, isf.Length);
}
}
}
catch
{
// handle or rethrow
}
Platforms
Windows 7, Windows Vista, Windows Server 2008 R2, Windows Server 2008
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Framework
Supported in: 3.0