How to: Define a Custom Object Context
When you use POCO entities, you disable object layer generation by the Entity Framework. In addition to defining custom entity types, you need to either define a custom object context type or manage your own connections through a manually created instance of EntityConnection that you pass to the constructor of the ObjectContext. For information about how to create an EntityConnection, see How to: Build an EntityConnection Connection String.
This topic demonstrates how to create a custom object context.
Note
To disable object layer generation with the ADO.NET Entity Data Model Designer (Entity Designer), open the .edmx file in the Entity Designer. Right-click on the designer surface and select Properties. In the Properties window, select the Code Generation Strategy property and select None.
The custom object context class manages the POCO entities that are defined in How to: Define POCO Entities.
A custom object context should include the following functionality:
The ability to instantiate an ObjectContext that is specific to your conceptual model, including predefined connections.
Properties that return type-specific ObjectSet objects.
For information about defining custom entity types, see How to: Define POCO Entities.
To use generated object context code in your custom object context code
Add a class code file to your project.
Include the following namespaces:
System
System.Data.Objects
System.Collections.Generic
Rename the class to POCOAdventureWorksEntities. Make sure the class inherits from the ObjectContext class.
Partial Public Class POCOAdventureWorksEntities Inherits ObjectContext
public partial class POCOAdventureWorksEntities : ObjectContext
Define member variables of the ObjectSet type for each POCO entity type:
Private _contacts As ObjectSet(Of Contact) Private _lineItems As ObjectSet(Of LineItem) Private _orders As ObjectSet(Of Order)
private ObjectSet<Contact> _contacts; private ObjectSet<LineItem> _lineItems; private ObjectSet<Order> _orders;
Define constructors to the POCOAdventureWorksEntities class.
Public Sub New() MyBase.New("name=AdventureWorksEntities", "AdventureWorksEntities") Me.ContextOptions.LazyLoadingEnabled = True End Sub Public Sub New(ByVal connectionString As String) MyBase.New(connectionString, "AdventureWorksEntities") Me.ContextOptions.LazyLoadingEnabled = True End Sub
public POCOAdventureWorksEntities() : base("name=AdventureWorksEntities", "AdventureWorksEntities") { this.ContextOptions.LazyLoadingEnabled = true; } public POCOAdventureWorksEntities(string connectionString) : base(connectionString, "AdventureWorksEntities") { this.ContextOptions.LazyLoadingEnabled = true; }
Define properties that return
ObjectSet
objects.Public ReadOnly Property Contacts() As ObjectSet(Of Contact) Get Return If(_contacts, MyBase.CreateObjectSet(Of Contact)()) End Get End Property Public ReadOnly Property LineItems() As ObjectSet(Of LineItem) Get Return If(_lineItems, MyBase.CreateObjectSet(Of LineItem)()) End Get End Property Public ReadOnly Property Orders() As ObjectSet(Of Order) Get Return If(_orders, MyBase.CreateObjectSet(Of Order)()) End Get End Property
public ObjectSet<Contact> Contacts { get { return _contacts ?? (_contacts = base.CreateObjectSet<Contact>()); } } public ObjectSet<LineItem> LineItems { get { return _lineItems ?? (_lineItems = base.CreateObjectSet<LineItem>()); } } public ObjectSet<Order> Orders { get { return _orders ?? (_orders = base.CreateObjectSet<Order>()); } }
Example
This example shows the custom object context code that supports the Contact, Order, and LineItem custom data classes.
Partial Public Class POCOAdventureWorksEntities
Inherits ObjectContext
Private _contacts As ObjectSet(Of Contact)
Private _lineItems As ObjectSet(Of LineItem)
Private _orders As ObjectSet(Of Order)
#Region "Constructors"
Public Sub New()
MyBase.New("name=AdventureWorksEntities", "AdventureWorksEntities")
Me.ContextOptions.LazyLoadingEnabled = True
End Sub
Public Sub New(ByVal connectionString As String)
MyBase.New(connectionString, "AdventureWorksEntities")
Me.ContextOptions.LazyLoadingEnabled = True
End Sub
#End Region
#Region "ObjectSet Properties"
Public ReadOnly Property Contacts() As ObjectSet(Of Contact)
Get
Return If(_contacts, MyBase.CreateObjectSet(Of Contact)())
End Get
End Property
Public ReadOnly Property LineItems() As ObjectSet(Of LineItem)
Get
Return If(_lineItems, MyBase.CreateObjectSet(Of LineItem)())
End Get
End Property
Public ReadOnly Property Orders() As ObjectSet(Of Order)
Get
Return If(_orders, MyBase.CreateObjectSet(Of Order)())
End Get
End Property
#End Region
Public Overloads Overrides Function SaveChanges(ByVal options As SaveOptions) As Integer
For Each entry As ObjectStateEntry In ObjectStateManager.GetObjectStateEntries(EntityState.Added Or EntityState.Modified)
' Validate the objects in the Added and Modified state
' if the validation fails throw an exeption.
Next
Return MyBase.SaveChanges(options)
End Function
End Class
public partial class POCOAdventureWorksEntities : ObjectContext
{
private ObjectSet<Contact> _contacts;
private ObjectSet<LineItem> _lineItems;
private ObjectSet<Order> _orders;
#region Constructors
public POCOAdventureWorksEntities()
: base("name=AdventureWorksEntities", "AdventureWorksEntities")
{
this.ContextOptions.LazyLoadingEnabled = true;
}
public POCOAdventureWorksEntities(string connectionString)
: base(connectionString, "AdventureWorksEntities")
{
this.ContextOptions.LazyLoadingEnabled = true;
}
#endregion
#region ObjectSet Properties
public ObjectSet<Contact> Contacts
{
get
{
return _contacts ?? (_contacts = base.CreateObjectSet<Contact>());
}
}
public ObjectSet<LineItem> LineItems
{
get
{
return _lineItems ?? (_lineItems = base.CreateObjectSet<LineItem>());
}
}
public ObjectSet<Order> Orders
{
get
{
return _orders ?? (_orders = base.CreateObjectSet<Order>());
}
}
#endregion
public override int SaveChanges(SaveOptions options)
{
foreach (ObjectStateEntry entry in
ObjectStateManager.GetObjectStateEntries(
EntityState.Added | EntityState.Modified))
{
// Validate the objects in the Added and Modified state
// if the validation fails throw an exeption.
}
return base.SaveChanges(options);
}
}