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Creating Resource Files

You can include resources, such as strings, images, or object data, in resources files to make them easily available to your application. The .NET Framework offers five ways to create resources files:

  • Create a text file that contains string resources. You can use Resource File Generator (Resgen.exe) to convert the text file into a binary resource (.resources) file. You can then embed the binary resource file in an application executable or an application library by using a language compiler, or you can embed it in a satellite assembly by using Assembly Linker (Al.exe). For more information, see the Resources in Text Files section.

  • Create an XML resource (.resx) file that contains string, image, or object data. You can use Resource File Generator (Resgen.exe) to convert the .resx file into a binary resource (.resources) file. You can then embed the binary resource file in an application executable or an application library by using a language compiler, or you can embed it in a satellite assembly by using Assembly Linker (Al.exe). For more information, see the Resources in .resx Files section.

  • Create an XML resource (.resx) file programmatically by using types in the System.Resources namespace. You can create a .resx file, enumerate its resources, and retrieve specific resources by name. For more information, see the topic Working with .resx Files Programmatically.

  • Create a binary resource (.resources) file programmatically. You can then embed the file in an application executable or an application library by using a language compiler, or you can embed it in a satellite assembly by using Assembly Linker (Al.exe). For more information, see the Resources in .resources Files section.

  • Use Visual Studio to create a resource file and include it in your project. Visual Studio provides a resource editor that lets you add, delete, and modify resources. At compile time, the resource file is automatically converted to a binary .resources file and embedded in an application assembly or satellite assembly. For more information, see the Resource Files in Visual Studio section.

Resources in Text Files

You can use text (.txt) files to store string resources only; for non-string resources, use .resx files or create them programmatically. Text files that contain string resources have the following format:

# This is an optional comment.
name = value

; This is another optional comment.
name = value

String resources appear as name/value pairs, where name is a string that identifies the resource, and value is the resource string that is returned when you pass name to a resource retrieval method such as ResourceManager.GetString. name and value must be separated by an equal sign (=).

Caution noteCaution

Do not use resource files to store passwords, security-sensitive information, or private data.

Comments are optional in text files and are preceded either by a semicolon (;) or by a pound sign (#) at the beginning of a line. Lines that contain comments can be placed anywhere in the file. Comments are not included in a compiled .resources file created using Resource File Generator (Resgen.exe).

Any blank lines in the text files are considered to be white space and are ignored.

The following example defines two string resources named OKButton and CancelButton.

#Define resources for buttons in the user interface.
OKButton=OK
CancelButton=Cancel

If the .txt file contains duplicate occurrences of name, Resource File Generator (Resgen.exe) displays a warning and ignores the second name.

value cannot contain new line characters, but you can use C language-style escape characters such as \n to represent a new line and \t to represent a tab. You can also include a backslash character if it is escaped (for example, "\\"). In addition, an empty string is permitted.

You can save resources in text file format by using UTF-8 encoding or UTF-16 encoding in either little-endian or big-endian byte order. However, Resource File Generator (Resgen.exe), which converts a .txt file to a .resources file, treats files as UTF-8 by default. If you want Resgen.exe to recognize a file that was encoded using UTF-16, you must include a Unicode byte order mark (U+FEFF) at the beginning of the file.

To embed a resource file in text format into a .NET Framework assembly, you must convert the file to a binary resource (.resources) file by using Resource File Generator (Resgen.exe). You can then embed the .resources file in a .NET Framework assembly by using a language compiler or embed it in a satellite assembly by using Assembly Linker (Al.exe).

The following example uses a resource file in text format named GreetingResources.txt for a simple "Hello World" console application. The text file defines two strings, prompt and greeting, that prompt the user to enter his or her name and display a greeting.

# GreetingResources.txt 
# A resource file in text format for a "Hello World" application.
#
# Initial prompt to the user.
prompt=Enter your name: 
# Format string to display the result.
greeting=Hello, {0}!

The text file is converted to a .resources file by using the following command:

resgen GreetingResources.txt

The following example shows the source code for a console application that uses the .resources file to display messages to the user.

Imports System.Reflection
Imports System.Resources

Module Example
   Public Sub Main()
      Dim rm As New ResourceManager("GreetingResources", 
                                    GetType(Example).Assembly)
      Console.Write(rm.GetString("prompt"))
      Dim name As String = Console.ReadLine()
      Console.WriteLine(rm.GetString("greeting"), name)                                                                          
   End Sub
End Module
' The example displays output like the following:
'       Enter your name: Wilberforce
'       Hello, Wilberforce!
using System;
using System.Reflection;
using System.Resources;

public class Example
{
   public static void Main()
   {
      ResourceManager rm = new ResourceManager("GreetingResources", 
                               typeof(Example).Assembly);
      Console.Write(rm.GetString("prompt"));
      string name = Console.ReadLine();
      Console.WriteLine(rm.GetString("greeting"), name);                                                                          
   }
}
// The example displays output like the following:
//       Enter your name: Wilberforce
//       Hello, Wilberforce!

If you are using Visual Basic, and the source code file is named Greeting.vb, the following command creates an executable file that includes the embedded .resources file:

vbc greeting.vb /resource:GreetingResources.resources

If you are using C#, and the source code file is named Greeting.cs, the following command creates an executable file that includes the embedded .resources file:

csc greeting.cs /resource:GreetingResources.resources

Resources in .resx Files

Unlike text files, which can only store string resources, XML resource (.resx) files can store strings, binary data such as images, icons, and audio clips, and programmatic objects. A .resx file contains a standard header, which describes the format of the resource entries and specifies the versioning information for the XML that is used to parse the data. The resource file data follows the XML header. Each data item consists of a name/value pair that is contained in a data tag. Its name attribute defines the resource name, and the nested value tag contains the resource value. For string data, the value tag contains the string.

For example, the following data tag defines a string resource named prompt whose value is "Enter your name:".

  <data name="prompt" xml:space="preserve">
    <value>Enter your name:</value>
  </data>
Caution noteCaution

Do not use resource files to store passwords, security-sensitive information, or private data.

For resource objects, the data tag includes a type attribute that indicates the data type of the resource. For objects that consist of binary data, the data tag also includes a mimetype attribute, which indicates the base64 type of the binary data.

Note

All .resx files use a binary serialization formatter to generate and parse the binary data for a specified type. As a result, a .resx file can become invalid if the binary serialization format for an object changes in an incompatible way.

The following example shows a portion of a .resx file that includes an Int32 resource and a bitmap image.

<data name="i1" type="System.Int32, mscorlib">
  <value>20</value>
</data>

<data name="flag" type="System.Drawing.Bitmap, System.Drawing,   
    Version=1.0.5000.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" 
    mimetype="application/x-microsoft.net.object.bytearray.base64">
  <value>
    AAEAAAD/////AQAAAAAAAAAMAgAAADtTeX…
  </value>
</data>
Important noteImportant

Because .resx files must consist of well-formed XML in a predefined format, we do not recommend working with .resx files manually, particularly when the .resx files contain resources other than strings. Instead, Visual Studio provides a transparent interface for creating and manipulating .resx files; for more information, see the Resource Files in Visual Studio section. You can also create and manipulate .resx files programmatically. For more information, see Working with .resx Files Programmatically.

Resources in .resources Files

You can use the System.Resources.ResourceWriter class to programmatically create a binary resource (.resources) file directly from code. You can also use Resource File Generator (Resgen.exe) to create a .resources file from a text file or a .resx file. The .resources file can contain binary data (byte arrays) and object data in addition to string data. Programmatically creating a .resources file requires the following steps:

  1. Create a ResourceWriter object with a unique file name. You can do this by specifying either a file name or a file stream to a ResourceWriter class constructor.

  2. Call one of the overloads of the ResourceWriter.AddResource method for each named resource to add to the file. The resource can be a string, an object, or a collection of binary data (a byte array).

  3. Call the ResourceWriter.Close method to write the resources to the file and to close the ResourceWriter object.

Note

Do not use resource files to store passwords, security-sensitive information, or private data.

The following example programmatically creates a .resources file named CarResources.resources that stores six strings, an icon, and two application-defined objects (two Automobile objects). Note that the Automobile class, which is defined and instantiated in the example, is tagged with the SerializableAttribute attribute, which allows it to be persisted by the binary serialization formatter.

Imports System.Drawing
Imports System.Resources

<Serializable()> Public Class Automobile
   Private carMake As String
   Private carModel As String
   Private carYear As Integer
   Private carDoors AS Integer
   Private carCylinders As Integer

   Public Sub New(make As String, model As String, year As Integer) 
      Me.New(make, model, year, 0, 0)   
   End Sub

   Public Sub New(make As String, model As String, year As Integer, 
                  doors As Integer, cylinders As Integer)
      Me.carMake = make
      Me.carModel = model
      Me.carYear = year
      Me.carDoors = doors
      Me.carCylinders = cylinders
   End Sub

   Public ReadOnly Property Make As String
      Get
         Return Me.carMake
      End Get   
   End Property       

   Public ReadOnly Property Model As String
      Get
         Return Me.carModel
      End Get   
   End Property       

   Public ReadOnly Property Year As Integer
      Get
         Return Me.carYear
      End Get   
   End Property       

   Public ReadOnly Property Doors As Integer
      Get
         Return Me.carDoors
      End Get   
   End Property       

   Public ReadOnly Property Cylinders As Integer
      Get
         Return Me.carCylinders
      End Get   
   End Property       
End Class

Module Example
   Public Sub Main()
      ' Instantiate an Automobile object.
      Dim car1 As New Automobile("Ford", "Model N", 1906, 0, 4)
      Dim car2 As New Automobile("Ford", "Model T", 1909, 2, 4)
      ' Define a resource file named CarResources.resx.
      Using rw As New ResourceWriter(".\CarResources.resources")
         rw.AddResource("Title", "Classic American Cars")
         rw.AddResource("HeaderString1", "Make")
         rw.AddResource("HeaderString2", "Model")
         rw.AddResource("HeaderString3", "Year")
         rw.AddResource("HeaderString4", "Doors")
         rw.AddResource("HeaderString5", "Cylinders")
         rw.AddResource("Information", SystemIcons.Information) 
         rw.AddResource("EarlyAuto1", car1)
         rw.AddResource("EarlyAuto2", car2)  
      End Using
   End Sub
End Module
using System;
using System.Drawing;
using System.Resources;

[Serializable()] public class Automobile
{
   private string carMake;
   private string carModel;
   private int carYear;
   private int carDoors;
   private int carCylinders;

   public Automobile(string make, string model, int year) :
                     this(make, model, year, 0, 0)
   { }

   public Automobile(string make, string model, int year, 
                     int doors, int cylinders)
   {                     
      this.carMake = make;
      this.carModel = model;
      this.carYear = year;
      this.carDoors = doors;
      this.carCylinders = cylinders;
   }

   public string Make {
      get { return this.carMake; }
   }       

   public string Model {
      get { return this.carModel; } 
   }       

   public int Year {
      get { return this.carYear; }
   }       

   public int Doors {
      get { 
         return this.carDoors; }
   }       

   public int Cylinders {
      get { 
         return this.carCylinders; }
   }        
}

public class Example
{
   public static void Main()
   {
      // Instantiate an Automobile object.
      Automobile car1 = new Automobile("Ford", "Model N", 1906, 0, 4);
      Automobile car2 = new Automobile("Ford", "Model T", 1909, 2, 4);
      // Define a resource file named CarResources.resx.
      using (ResourceWriter rw = new ResourceWriter(@".\CarResources.resources"))
      {
         rw.AddResource("Title", "Classic American Cars");
         rw.AddResource("HeaderString1", "Make");
         rw.AddResource("HeaderString2", "Model");
         rw.AddResource("HeaderString3", "Year");
         rw.AddResource("HeaderString4", "Doors");
         rw.AddResource("HeaderString5", "Cylinders");
         rw.AddResource("Information", SystemIcons.Information); 
         rw.AddResource("EarlyAuto1", car1);
         rw.AddResource("EarlyAuto2", car2);  
      }
   }
}

After you create the .resources file, you can embed it in a run-time executable or library by including the language compiler's /resource switch, or embed it in a satellite assembly by using Assembly Linker (Al.exe).

Resource Files in Visual Studio

When you add a resource file to your Visual Studio project, Visual Studio creates a .resx file in the project directory. Visual Studio provides resource editors that enable you to add strings, images, and binary objects. Because the editors are designed to handle static data only, they cannot be used to store programmatic objects; you must write object data to either a .resx file or to a .resources file programmatically. See the Working with .resx Files Programmatically topic and the Resources in .resources Files section for more information.

If you are adding localized resources, you should give them the same root file name as the main resource file, and you should also designate their culture in the file name. For example, if you add a resource file named Resources.resx, you might also create resource files named Resources.en-US.resx and Resources.fr-FR.resx to hold localized resources for the English (United States) and French (France) cultures, respectively. You should also designate your application's default culture. This is the culture whose resources are used if no localized resources for a particular culture can be found. To specify the default culture, in Solution Explorer in Visual Studio, right-click the project name, point to Application, click Assembly Information, and select the appropriate language/culture in the Neutral language list.

At compile time, Visual Studio first converts the .resx files in a project to binary resource (.resources) files and stores them in a subdirectory of the project's obj directory. Visual Studio embeds any resource files that do not contain localized resources in the main assembly that is generated by the project. If any resource files contain localized resources, Visual Studio embeds them in separate satellite assemblies for each localized culture. It then stores each satellite assembly in a directory whose name corresponds to thelocalized culture. For example, localized English (United States) resources are stored in a satellite assembly in the en-US subdirectory.

See Also

Reference

System.Resources

Concepts

Resources in Applications

Packaging and Deploying Resources