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_objects.mac File

The Build utility puts a file in the obj subdirectory called _objects.mac that contains the object dependencies for each platform.

A typical _objects.mac file looks similar to the following code example:

386_OBJECTS= \
    $(_OBJ_DIR)\i386\x.obj \
    $(_OBJ_DIR)\i386\y.obj

PASS0_386_OBJECTS=

IA64_OBJECTS= \
    $(_OBJ_DIR)\ia64\x.obj \
    $(_OBJ_DIR)\ia64\y.obj

PASS0_IA64_OBJECTS=

This file is created by the Build utility. You do not have to edit it. Every time that the Sources file is updated, this file is regenerated.

See Also

SOURCES_USED

 

 

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Build date: 5/3/2011