Render Method
Microsoft Robotics Class Reference
Caled once per frame so the entity can render itself.
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
Syntax
void Render(
MatrixTransforms transforms,
CameraEntity currentCamera
)
Parameters
- transforms
Type: Microsoft.Robotics.Simulation.Engine. . :: . .MatrixTransforms
Matrix transforms
- currentCamera
Type: Microsoft.Robotics.Simulation.Engine. . :: . .CameraEntity
Currently active camera
Remarks
Physics only entities do not have to do anything here but must derive so base implementation does not attempt to render