TerrainEntity Class
Microsoft Robotics Class Reference
Basic terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
Syntax
[DataContractAttribute]
[EditorAttribute(typeof(GenericObjectEditor), typeof(UITypeEditor))]
[CLSCompliantAttribute(true)]
public class TerrainEntity : VisualEntity
Inheritance Hierarchy
System. . :: . .Object
Microsoft.Robotics.Simulation. . :: . .Entity
Microsoft.Robotics.Simulation.Engine. . :: . .VisualEntity
Microsoft.Robotics.Simulation.Engine..::..TerrainEntity