TerrainEntityLOD Class
Microsoft Robotics Class Reference
LOD rendering terrain entity, read from file height data and builds a matrix of ageia heightfields, a rendering mesh is created for each chunk rendering uses frustum culling to reduce chunks to be rendered chunks are rendered with different level of detail, detail is selected and updated depending on the camera position
Namespace: Microsoft.Robotics.Simulation.Engine
Assembly: SimulationEngine (in SimulationEngine.dll) Version: 4.0.261.0 (4.0.261.0)
Syntax
[CLSCompliantAttribute(true)]
[DataContractAttribute]
[EditorAttribute(typeof(GenericObjectEditor), typeof(UITypeEditor))]
public class TerrainEntityLOD : VisualEntity
Inheritance Hierarchy
System. . :: . .Object
Microsoft.Robotics.Simulation. . :: . .Entity
Microsoft.Robotics.Simulation.Engine. . :: . .VisualEntity
Microsoft.Robotics.Simulation.Engine..::..TerrainEntityLOD