LightingTexture Property
Microsoft Robotics Class Reference
Filename of cube map used to diffuse light objects in the scene
Namespace: Microsoft.Robotics.Simulation.Engine.Proxy
Assembly: SimulationEngine.Proxy (in SimulationEngine.Proxy.dll) Version: 4.0.261.0
Syntax
[DataMemberAttribute(Order = )]
public string LightingTexture { get; set; }