Share via


GraphicsStream.InternalBuffer Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets a direct pointer to a COM object that ensures that the unmanaged memory remains allocated.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public ReadOnly Property InternalBuffer As IntPtr
    Get
'Usage
Dim instance As GraphicsStream
Dim value As IntPtr

value = instance.InternalBuffer
public IntPtr InternalBuffer { get; }
public:
property IntPtr InternalBuffer {
    IntPtr get ();
}
member InternalBuffer : IntPtr

Property Value

Type: System.IntPtr
A pointer to the internal buffer of the stream object.

Remarks

You can use the InternalBuffer property to incorporate unmanaged code that renders to dynamic textures.

The GraphicsStream will release the COM object when the Close method is called or when the stream is finalized.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

GraphicsStream Class

GraphicsStream Members

Microsoft.WindowsMobile.DirectX Namespace