GraphicsStream.InternalBuffer Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets a direct pointer to a COM object that ensures that the unmanaged memory remains allocated.
Namespace: Microsoft.WindowsMobile.DirectX
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public ReadOnly Property InternalBuffer As IntPtr
Get
'Usage
Dim instance As GraphicsStream
Dim value As IntPtr
value = instance.InternalBuffer
public IntPtr InternalBuffer { get; }
public:
property IntPtr InternalBuffer {
IntPtr get ();
}
member InternalBuffer : IntPtr
Property Value
Type: System.IntPtr
A pointer to the internal buffer of the stream object.
Remarks
You can use the InternalBuffer property to incorporate unmanaged code that renders to dynamic textures.
The GraphicsStream will release the COM object when the Close method is called or when the stream is finalized.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0