Vector3.Transform Method (Vector3, Matrix)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Transforms the specified 3-D vector by using the specified matrix.

Namespace:  Microsoft.WindowsMobile.DirectX
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Shared Function Transform ( _
    source As Vector3, _
    sourceMatrix As Matrix _
) As Vector4
'Usage
Dim source As Vector3
Dim sourceMatrix As Matrix
Dim returnValue As Vector4

returnValue = Vector3.Transform(source, _
    sourceMatrix)
public static Vector4 Transform(
    Vector3 source,
    Matrix sourceMatrix
)
public:
static Vector4 Transform(
    Vector3 source, 
    Matrix sourceMatrix
)
static member Transform : 
        source:Vector3 * 
        sourceMatrix:Matrix -> Vector4 

Parameters

Return Value

Type: Microsoft.WindowsMobile.DirectX.Vector4
A Vector4 structure that is the result of the method.

Remarks

This method transforms the vector source (x, y, z, 1) using the matrix sourceMatrix.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Vector3 Structure

Vector3 Members

Transform Overload

Microsoft.WindowsMobile.DirectX Namespace