ColorSource Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the location at which a color or color component must be accessed for lighting calculations.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration ColorSource
'Usage
Dim instance As ColorSource
public enum ColorSource
public enum class ColorSource
type ColorSource

Members

Member name Description
Supported by the .NET Compact Framework Material Use the color from the current material.
Supported by the .NET Compact Framework Color1 Use the diffuse vertex color.
Supported by the .NET Compact Framework Color2 Use the specular vertex color.

Remarks

This enumeration is used to set the DiffuseMaterialSource, SpecularMaterialSource, and AmbientMaterialSource properties in the RenderStateManager class type.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework