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CustomVertex.TransformedTextured Constructor (Vector4, Single, Single)

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Initializes a new instance of the CustomVertex.TransformedTextured structure.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub New ( _
    value As Vector4, _
    u As Single, _
    v As Single _
)
'Usage
Dim value As Vector4
Dim u As Single
Dim v As Single

Dim instance As New CustomVertex..::..TransformedTextured(value, u, _
    v)
public TransformedTextured(
    Vector4 value,
    float u,
    float v
)
public:
TransformedTextured(
    Vector4 value, 
    float u, 
    float v
)
new : 
        value:Vector4 * 
        u:float32 * 
        v:float32 -> TransformedTextured

Parameters

  • u
    Type: System.Single
    A fixed-point value that represents the u component of the texture coordinate.
  • v
    Type: System.Single
    A fixed-point value that represents the v component of the texture coordinate.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

CustomVertex.TransformedTextured Structure

CustomVertex.TransformedTextured Members

CustomVertex.TransformedTextured Overload

Microsoft.WindowsMobile.DirectX.Direct3D Namespace