Device.EndScene Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Ends a scene that was started by calling the BeginScene method.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Sub EndScene
'Usage
Dim instance As Device
instance.EndScene()
public void EndScene()
public:
void EndScene()
member EndScene : unit -> unit
Remarks
This method unlocks the back buffer which is used for drawing graphical objects. Every call to BeginScene should eventually be followed by a call to EndScene before the display is updated with Present.
When EndScene succeeds, the scene is queued up for rendering by the driver. The method is not synchronous, so the scene is not guaranteed to have completed rendering when the method returns.
Examples
The following code example shows beginning and ending a scene.
Protected Overrides Sub OnPaint(ByVal eventg As PaintEventArgs)
device.Clear(ClearFlags.Target, Color.Black, 0F, 0)
device.BeginScene()
sprite.Begin(SpriteFlags.None)
sprite.Draw(texture, Vector3.Empty, New Vector3(10, 10, 0), &HFFFFFF)
sprite.End()
device.EndScene()
device.Present()
End Sub
protected override void OnPaint(PaintEventArgs eventg)
{
device.Clear(ClearFlags.Target, Color.Black, 0.0f, 0);
device.BeginScene();
sprite.Begin(SpriteFlags.None);
sprite.Draw(texture, Vector3.Empty, new Vector3(10, 10, 0), 0x00ffffff);
sprite.End();
device.EndScene();
device.Present();
}
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0