LightFixed.Direction Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets or sets the direction in which the light is pointing in world space, as specified by a Vector3 structure.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property Direction As Vector3Fixed
Get
Set
'Usage
Dim instance As LightFixed
Dim value As Vector3Fixed
value = instance.Direction
instance.Direction = value
public Vector3Fixed Direction { get; set; }
public:
property Vector3Fixed Direction {
Vector3Fixed get ();
void set (Vector3Fixed value);
}
member Direction : Vector3Fixed with get, set
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.Vector3Fixed
A Vector3 structure that represents the direction in which the light is pointing.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The property value is invalid. |
Remarks
This member has meaning only for directional light and spotlights. The vector does not need to be normalized, but it should have a nonzero length.
This property accommodates fixed-point math operations.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0