RenderStateManager.FogStart Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the depth at which pixel or vertex fog effects begin for linear fog mode.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property FogStart As Single
Get
Set
'Usage
Dim instance As RenderStateManager
Dim value As Single
value = instance.FogStart
instance.FogStart = value
public float FogStart { get; set; }
public:
property float FogStart {
float get ();
void set (float value);
}
member FogStart : float32 with get, set
Property Value
Type: System.Single
Value that represents the beginning depth to set or retrieve.
Remarks
The default value is 0.0f. Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0