Share via


RenderStateManager.FogStart Property

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Retrieves or sets the depth at which pixel or vertex fog effects begin for linear fog mode.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Property FogStart As Single
    Get
    Set
'Usage
Dim instance As RenderStateManager
Dim value As Single

value = instance.FogStart

instance.FogStart = value
public float FogStart { get; set; }
public:
property float FogStart {
    float get ();
    void set (float value);
}
member FogStart : float32 with get, set

Property Value

Type: System.Single
Value that represents the beginning depth to set or retrieve.

Remarks

The default value is 0.0f. Depth is specified in world space for vertex fog, and in either device space [0.0, 1.0] or world space for pixel fog. For pixel fog, these values are in device space when the system uses z for fog calculations, or in world space when the system uses eye-relative fog (w-fog).

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

RenderStateManager Class

RenderStateManager Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace